boredomresearch

Lab

United Kingdom

About

boredomresearch is a collaboration between British artists Vicky Isley and Paul Smith. Collectively they have been producing award winning projects, embedding scientific principles and mechanics, for over twenty years. Inspired by natural environments, boredomresearch creates artworks that explore the diversity that exists in nature and the fragility of these ecosystems. They use 3D gaming, animation and film tools to create poetic and cinematic expressions inspired by natural and biological patterns, movement and behaviours. boredomresearch has been collaborating with world leading science institutions since 2014, creating projects exploring: the beauty and diversity of natural systems, critically endangered and extinct species, environmental conservation and the health of our human body and our sustaining environment. The artists are interested in collaborating with scientists to shift perspectives from one centred on data and understanding, to instead foster an experience of research beyond normal frames of scientific reference. Through their artworks they present biological insights and creative speculations that encourage us to understand our being and our environment from a different perspective. boredomresearch were commissioned by the Human Cell Atlas public engagement project One Cell At A Time to produce an artwork around the notion of speculative normality (2020). Collaborating with scientists at the Wellcome Centre for Human Genetics (the University of Oxford) they produced Call of the Silent Cell (2021), an experimental film which won the Best Film and Best Artist Film Awards in Southampton Film Week (2022). This experimental film of cellular behaviour, encourages holistic thinking to reunite concepts of human and environmental health, the film explores the internal ecology of the gut and how it is vulnerable to the same forces that we now understand are degrading earth’s ecosystems. boredomresearch’s moving image installation In Search of Chemozoa (2020), created in collaboration with Arizona Cancer Evolution Center, which presents a poetic rendering of a fictional model organism, won the Best Film Award at Sigma Xi STEM Art & Film Festival (2021). The artwork responds to mythical creatures documented in scientific literature to reveal tensions and interconnections between human and planetary health. boredomresearch’s artwork AfterGlow (2016), commissioned by Animate Projects, aesthetically expresses a 3D malaria transmission scenario, won the moving image Lumen Prize award (2016) that celebrates the very best art created with technology. The artworks of boredomresearch are in collections around the world including the British Council, Southampton City Art Gallery and Borusan Contemporary Art Collection, Istanbul. The artists have shown their work worldwide including the following exhibitions: Restless Balance, ASU Art Museum, Arizona 2020-21; Seeing Systems, ArtScience Museum, Singapore 2018; Artience, British Council exhibition at Daejeon Artist House, South Korea 2017; FEAT (Future Emerging Art & Technology) Exhibition, BOZAR Brussels 2017; ISEA, International Symposium on Electronic Art, Manizales 2017 & Vancouver 2015; Balance Unbalance, Manizales 2016; Bio-Art Exhibition, Gwacheon National Science Museum, Seoul 2015; TRANSITIO MX_06 Electronic Arts & Video Festival, Mexico City 2015; Soft Control: Art, Science and the Technological Unconscious, Slovenia 2012 and Gateways, House of Electronic Arts, Basel 2012. Isley and Smith were Research Lecturers at the National Centre for Computer Animation, Bournemouth University (2005-20). In 2015 they initiated BLAST (Boredomresearch Lab of Art, Science & Technology) which celebrates, reinforces and nurtures world leading arts, science and technological interactions.

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