The Future of Work and Death
Wayne Walsh Sean BlacknellFuturologists, anthropologists, neurologists and philosophers consider the effects new technologies will have on work and death.
New year, new technologies, new realities. We've run a couple of issues interrogating this ever-more-digital contemporary era and its accelerating future implications before, but where those selections zoomed in on specific facets -- AI and simulated worlds -- this issue pulls back for a broader view, encompassing many aspects of society: economics, relationships, law, and leisure. It's also worth delving into nuts and bolts details that make this all possible, the specific inventions that first got us here and the inevitable endpoints of our vast and troubled tech waste systems. To understand where we may be going in 2019 and beyond, we must analyze the present as well as speculate on the possibilities, and to those ends we offer Digital Futures. Dystopian infographics, psychosimulated environments, murderous digital assistants, and technopsychodelic odysseys through an ever more unrecognizable virtuality.
Futurologists, anthropologists, neurologists and philosophers consider the effects new technologies will have on work and death.
We were approached by the Seoul International Cartoon & Animation Festival to make a contribution to the Short Film Production Support Program category.
A film based on a commercial by IBM for the Internet of Things. The original advertisement promotes the idea that networked technology enhances profits for corporate enterprise. This film suggests the darker side of this equation.
The film tells the story of an aspirational consumer dystopia, in which expensive surgical alterations might allow individuals to influence the ways in which strangers infer personality traits from their faces. Told in the form of an 80s style infomercial, the narrator lists a series of experim
TRANSISTORS is a short animated film about the history and science of the tiny devices that brought about the Information Age.
With a cool, meditative calm, the director follows a young woman as she surveys an outdoor sculpture garden consisting of pieces that play upon ideas tied to the cryptocurrency. Data visualization indeed!
Fried uses ink, gouache, white-out and coffee to generate hallucinatory vistas, modifying and shooting the image over and over to create a mind-bending animation that evolves at a frenzied pace.
Some parasitic nematodes have an endosymbiosic relationship with the bacteria Wolbachia. In Nematodes , we reconstruct this symbiotic relationship and break it down, finding ourselves at the model's writhing core. Network Reconstruction Of Nematode Symbionts By Peter Burr & Alexandra Grote Sound Des
I,Loneliness Gadget tackles how consumption society patterns redefine the concepts of 'human' and 'product' through the relationship between Hasan Ali and Pet Human.
Experimental machine learning, a form of artificial intelligence, generated the sound and images in this video. Typically machine learning algorithms are used for commercial and political objectives and trained on massive datasets from resources such as Facebook, Google, and YouTube. For this projec
With the aim to educate the people about cryptocurrency, the technology it uses and its potential. This documentary explores the mysterious world of Bitcoin.
Binary Love. Algorithm Blues. A convulsive love, impossible dreams, burning and whirring like an overheating hard drive, corrupting your senses. Every adventure starts with a Wifi connection. But where do we go ? Does it matter? Where is our narrative drive? Anything to distract us from our planned
MEASUREMENTS (from IMPRESSIONS) by Jillian Mayer (2016) is a targeted campaign by artist Jillian Mayer examining new ways of looking. Mimicking the appropriative gestures of advertising and prosumer media, Mayer's direct message explores what can be obtained from a face.
With computer-produced images and Moog-synthesized sound Pixillation is in a sense an introduction to the electronics lab. But its forms are always handsome, its colours bright and appealing, its rhythms complex and inventive.
Hausarrest tells the story of Max, who was sentenced to house arrest for six months. An ankle monitor called Percy assists him during his arrest. But one day he realizes with horror how far Percy goes in its function.
Watch here Hyper-Reality presents a provocative and kaleidoscopic new vision of the future, where physical and virtual realities have merged, and the city is saturated in media.
Astronaut of Featherweight is a dark vision of the hypercapitalist transhuman society in which body is a commodity and money is immortality. From space spa colonies to alien plantations, everybody is forced to take care of their bodies.
Hal Lasko, better known as Grandpa, worked as a graphic artist back when everything was done by hand. His family introduced him to the computer and Microsoft Paint long after he retired. Now, Grandpa spends ten hours a day moving pixels around his computer paintings. His work is a blend of pointilli
Animated Documentary of encounters in virtual worlds simulating the Auschwitz-Birkenau Concentration Camp. The film follows the creators of these virtual camps within their simulated worlds: a German prosecution office preparing a trial; Israeli high-school students reconstructing the israeli air fo
A time beyond humanity and within a digital world. "Agophobia" is a new fear of the distant human past in a future where technology has manifested all life. Lost beings populate technologically consumed domains. The RAM encounters fantastical beings, engaging to defy his position and escape this wor
Ahmed, Halid and Ismaeel are immigrants from the North Region who belong to the minority tribe Dagombe and live in Agbogbloshie, Accra (Ghana), one of the most polluted places on Earth and final destination of useless electronic devices from developed countries. Most of its 20,000 inhabitants make a
Love, absence, projections, chemistry. In a Romanian town, around mid - 21 st century, different people take part (by themselves or in couples) in live experiences generated and influenced by their own subconscious, in virtual reality rooms. The company renting these holo-decks to the public is call