"Rabu Rabu" manipulates the framework and aesthetics of gal game, a type of Japanese video game centred on interactions with attractive young girls, presenting a fictional gal game in which the path of falling in love and winning over the female protagonist no longer exists. In "The End of Love: A Sociology of Negative Relations", Eva Illouz expresses that the idea of unloving is a plot without a clear structure. Mirroring the digital and physical AFK (Away From Keyboard) worlds, "Rabu Rabu" explores one's agency within and beyond the screen in a heteronormative society of late capitalism and blurs the boundary between game and video. "Rabu rabu" means lovey-dovey in Japanese.